Standard Shaders (PBR)
LTCGI Shader
Options relevant to the orels1/Standard LTCGI shader
A special variant of the main shader with included LTCGI support. If you are not aware of what LTCGI is - it's a great modern Realtime area light algorithm that was implemented to run in VRChat by _pi_
, check out their repo!
A demo of ORL Standard with LTCGI integration
LTCGI Dependency
You must import the LTCGI package into the project for the shader to work correctly
LTCGI Inspector
Settings
- Integrate LTCGI: Toggles LTCGI on and off
- Enable on Mobile: Allows LTCGI effects to be calculated on mobile platforms
- Clamp Brightness: Enabled brightness normalization and clamping to prevent brightness spikes
- Max Brightness: Maximum allowed brightness