Standard Shaders (PBR)
LTCGI Shader
Options relevant to the orels1/Standard LTCGI shader
A special variant of the main shader with included LTCGI support. If you are not aware of what LTCGI is - it's a great modern Realtime area light algorithm that was implemented to run in VRChat by _pi_
, check out their repo!
A demo of ORL Standard with LTCGI integration
LTCGI Dependency
You must import the LTCGI package into the project for the shader to work correctly
LTCGI Inspector
Settings
- Integrate LTCGI: Toggles LTCGI on and off
- Enable on Mobile: Allows LTCGI effects to be calculated on mobile platforms
- Clamp Brightness: Enabled brightness normalization and clamping to prevent brightness spikes
- Max Brightness: Maximum allowed brightness
- Diffuse Intensity: Controls the intensity of the diffuse lighting
- Specular Intensity: Controls the intensity of the specular lighting
- Roughness Modifier: Controls the roughness of the specular lighting
Toon v1 Only
- LTCGI Ramp: THe ramp textgure to apply to the diffuse lighting. Can create a look of toon shading from LTCGI diffuse
Toon v2 Ramp
Toon v2 Shaders support a global Custom GI Diffuse Ramp that can be used to achieve the same effect as the LTCGI Ramp. The main benefit here is that it can affect more custom GI sources than just LTCGI