Modules
Masked Tweaks Module
Adjust your material's parameters via a mask texture
When you want to provide an easy way to adjust surface parameters without swapping materials or editing textures - it can be useful to use a mask texture.
Masked Tweaks can be used to adjust Albedo and Smoothness parameters of the surface based on RGBA channels of a mask texture.
Masked Tweaks Inspector
Compatibility
✨ This module is compatible with all lighting models
Note: Only the PBR lighting model supports the Tweak Smoothness option
Settings
- Enable Masked Tweaks: Enables the effect
- Masked Tweaks Map: The RGBA mask texture to use for tweaking
Colors
- Swap Colors: Enables swapping the colors completely based on the Masked Tweaks Map
- You can adjust the Alpha value of the colors below to control the strength of the swapping
- Red Mask Color: Sets the color to use where the mask texture is red
- Green Mask Color: Sets the color to use where the mask texture is green
- Blue Mask Color: Sets the color to use where the mask texture is blue
- Alpha Mask Color: Sets the color to use where the mask texture's alpha is above 0
- HSV Adjustment: Enables adjusting the HSV of the Albedo based on the Masked Tweaks Map
- Red Mask Channel
- Adjusment Strength: Controls the strength of the adjustment where the mask texture is red
- Hue: Shifts the hue
- Saturation: Adjusts the saturation
- Value: Adjusts the value
- Green Mask Channel: Same as above, but for green
- Blue Mask Channel: Same as above, but for blue
- Alpha Mask Channel: Same as above, but for alpha above 0
- Red Mask Channel
Smoothness
- Tweak Smoothness: Enables tweaking the smoothness based on the Masked Tweaks Map
- Offset Smoothness: Enables adjusting the original smoothness instead of replacing it
- Red Mask Smoothness: Sets the smoothness to use where the mask texture is red
- Green Mask Smoothness: Sets the smoothness to use where the mask texture is green
- Blue Mask Smoothness: Sets the smoothness to use where the mask texture is blue
- Alpha Mask Smoothness: Sets the smoothness to use where the mask texture's alpha is above 0