Modules
SSR Module
A screen space reflections module
This provides support for Screen Space Reflections in any PBR shader.
SSR Demo
SSR Inspector
Compatibility
✅ PBR | ❌ VFX | ❌ Toon | ❌ UI
Settings
- Enable SSR: Enables the effect
- Maximum Steps: Controls the maximum number of steps the rays are allowed to take. Higher values will result in more accurate reflections, but will also be more expensive.
- Step Size: Controls the size of each step. Lower values will result in more accurate reflections, but will reduce the maximum distance the rays can travel.
- Edge Fade: Controls the smoothness and distance of the fade of reflections from the edges of the screen. This can help mask the limited nature of Screen Space effects.
- Baked Reflection Strength: Controls the strength of regular baked reflection probes. Sometimes bright probes can look bad when combined with SSR, you can use this to reduce the strength of the probes.
Internal Parameters
These are internal to the SSR algorithm and generally shouldn't be changed
- Intersection (L)
- Intersection (R)
- Noise Texture
Requires Depth Pass
This effect requires a depth pass in the world. The easiest way to achieve one is to create a light with settings like this:
- Intensity 0.001
- Shadow Type: Hard Shadows
- Strength: 0.001
- Culling Mask: Only Stereo Left