Modules
Dither Fade Module
Fade objects in and out via dithering based on distance to camera
Uses cutout dithering to provide a fade effect. Dithering is performed in screen space and can be a litlte jarring in VR if used closed to camera.
A stable world-space dither might be available in the future.
Dither Fade Demo
Dither Fade Inspector
Compatibility
✨ This module is compatible with all lighting models
Settings
- Dither Texture: The texture used to fade the dissolve effect. Is expected to be a special Bayer/other dither texture. The shader package comes with one included
- Fade Start: Controls the distance at which the fading will start. Is defined in World Units
- Fade End: Controls the distance at which the fading will end. Is defined in World Units
- Override Fade: When enabled - provides manual control over the fade. Useful for animations
- Fade Progress: Only visible when Override Fade is enabled. Controls the fade progress, where 1 is fully faded out