Modules
Vertex Colors Module
Adjust your material's parameters via mesh vertex colors
Vertex Colors can be a very useful source of data for your shaders. They can provide easy tinting solutions, or be used to pass data from particle systems. As there are a lot of potential uses for vertex colors - this is a standalone module that can work in any shader.
Vertex Colors Inspector
Compatibility
✨ This module is compatible with all lighting models
Settings
- Albedo: Multiplies the albedo by the vertex color
- Albedo Strength: Controls the strength of the albedo multiplier
- Alpha: Multiplies the alpha by the vertex color
- Alpha Strength: Controls the strength of the alpha multiplier
- Channel: Controls which channel of the vertex color is used for the alpha multiplier
- Alpha Premultiply: Multiplies the albedo by the Alpha. This is useful for things like Particle Effects or other additive shaders.
- Emission: Multiplies the emission by the vertex color
- Emission Strength: Controls the strength of the emission multiplier
- Metallic: Multiplies the metallic by the vertex color
- Metallic Strength: Controls the strength of the metallic multiplier
- Channel: Controls which channel of the vertex color is used for the metallic multiplier
- Smoothness: Multiplies the smoothness by the vertex color
- Smoothness Strength: Controls the strength of the smoothness multiplier
- Channel: Controls which channel of the vertex color is used for the smoothness multiplier
- Occlusion: Multiplies the occlusion by the vertex color
- Occlusion Strength: Controls the strength of the occlusion multiplier
- Channel: Controls which channel of the vertex color is used for the occlusion multiplier